Slimey Games: October 2014

Slimey Games: October 2014

Tutorials about Game Development using Unity, MonoDevelop and C#-Scripting

RTS-Project parts 4 to 6 - Buildings and units

RTS-Project parts 7 and 8 - Cursor and movement

RTS-Project parts 9 and 10 - Resources and unit production

RTS-Project part 11 - Set rally point and sell buildings

RTS-Project part 12 - Build a harvester and collect resources

RTS-Project part 13 - Building construction and a new worker unit

RTS-Project part 17- Saving and Loading Players

Unity Sudoku Solver Tutorial - Introduction

Unity Sudoku Solver Tutorial - Part 1 - Drawing the GUI

Unity Sudoku Solver Tutorial - Part 2 - Setting Sudoku numbers

Unity Sudoku Solver Tutorial - Part 3 - Load an example Sudoku

And yet another spare time project: I kept on working the Unity Roll-a-Ball-Tutorial. And this is the result so far:

Hello dear reader of my little blog. Today I want to continue with my Sudoku Solver Tutorial. In the next part we are going to get into the solving mechanisms. But for today we are going to get some examples working in the solver. We also want to implement an easy way to reset a filled Sudoko.

Hello again! This time we will implement a way for our users to fill the Sudoku with numbers. This is the first way to present an unsolved Sudoku to the solving algorithms we are going to implement later on.

This is the first part of the Sudoku-Solver Tutorial. It will cover the creation of the GUI and the drawing of all the Sudoku and menu elemts.

Unity Sudoku Solver Tutorial - Introduction

Hello dear visitor of my blog. Today I am going to start my own small tutorial series. In this series I am going to present to you a Sudoku solver I programmed in the last several days.

Unity Sudoku Solver Tutorial - Introduction